O
Plejliste
Prijavite se
8

Co-Creating International Youth Spaces in Roblox

Pridruži se
PregledZnačke znanjaOdobrenja

Co-Creating International Youth Spaces in Roblox

Pridruži se

Sadržaj

This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Aktivnosti koje treba dovršiti

Obavite sledeće aktivnosti, steknite značke znanja i videćete da se napredak vaše plejliste ažurira
Technical Setup & Digital Literacy
Obavezno
1 sat 30 minuta
Pogledajte celokupnu aktivnost
Aktivnosti: 5
Započeto: 1
Završena plejlista: 0
Vreme za završetak: 6 sati
Podelite :

Organizatori

Cities of Learning Network

Badge issuer recognized with

Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte support@badgecraft.eu.
Platforma
Promenite na drugi jezik:
Početna stranicaMapaAktivnostiPlejliste