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Co-Creating International Youth Spaces in Roblox

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Co-Creating International Youth Spaces in Roblox

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Inhalt

This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Aktivitäten zu Fertigstellung

Schließe die folgenden Aktivitäten ab und erhalte Open Badge, um deinen Playlist- Fortschritt zu fördern
Technical Setup & Digital Literacy
Pflicht
1 Stunde 30 Minuten
Vollständige Aktivität ansehen

Inhalt

This activity builds the technical foundation of the Co-Creating International Youth Spaces in Roblox project, turning a standard hardware setup into an intentional learning moment in digital safety and resource management.

1. How the learning happens: From Players to Creators
Instead of youth workers handling all the technical setup in isolation, young people and staff collaborate to map out their digital workspace.

The Mindset Shift: Learners explore the difference between just playing a game (passive consumption) and building a world (active production). This simple shift changes their entire approach from online players to digital creators.

2. Choosing your setup
Youth workers guide the group to look at how their digital identity affects their privacy and safety. Depending on your local youth centre's resources, you will choose one of two models:
  • Model A (Independent Accounts): Young people use personal accounts on their own or rented home devices. They take responsibility for navigating the official platform age-verification steps themselves.
  • Model B (Centre-Managed Accounts): The youth centre sets up anonymous, managed profiles on shared headsets. Youth workers pre-configure all communication and privacy settings beforehand to match local safeguarding guidelines.

Educational Focus: This step is a practical lesson in online safety. It teaches young people about digital boundaries, data privacy, and the real-world responsibilities of managing access to online spaces.



Erhalte einen Badge für diese Aktivität

VR space architect Erhalte diesen Badge

Badge InformationenBefürwortungen
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has developed their digital interaction skills under the European DigComp 3.0 framework. To achieve this credential, the learner successfully configured a secure digital profile, navigated online community structures, and connected with a cross-border youth work cohort. This achievement has been individually reviewed, verified, and approved by a qualified youth worker to ensure compliance with digital safety and community standards.
Aufgaben
Aufgabe Nr. 1
Nachweis verifiziert von: Einem Organisatoren der Aktivität
What you need to do:
Step 1: Download and install the Roblox App on your device (PC, phone, or headset).
Step 2: Log into your existing account, or register a new one safely.
Step 3: Use the search bar to find your local youth centre's official Roblox Group.
Step 4: Click "Join Group" and post a friendly greeting message on the group wall to connect with your international peers.

Safeguarding, Ethics & Relationship Building
Pflicht
1 Stunde 30 Minuten
Aktivitäten: 5
Begonnen: 1
Absolvierte Playlists: 0
Zeit zur Vervollständigung: 6 Stunden
Teilen:

Ausführende Organisation

Cities of Learning Network

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Badgecraft betreibt diese Plattform und entwickelt sie zusammen mit Organisationen aus dem Bildungsbereich. Das EU Programm ERASMUS+ hat eine Ko-Finanzierung für die Entwicklung der ersten Version dieser Plattform gewährt. Kontakt support@badgecraft.eu.
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